Divinity original sin 2 wiki traps
Use this to hit multiple enemies each round if you can, or to get in range for a Whirlwind. Also removes a slew of horrible Status Effects.īull Rush – A great skill that allows you to gap close over and over, and sets Bleeding (with the Torturer Talent). You really want it for the Wits to increase your Critical Chance, but the bonus Finesse is good too. Peace of Mind – One of the best buffs in the game, it only gets better as your Character Level increases. It also avoids friendlies and deals modest Fire Damage, so it’s a good utility skill for 1 AP. Ignition – This skill will set Burning on enemies in a large AoE, with the Torturer Talent. Blazing Deepstalker Skills Character Creation In short, it just makes you more effective in general. You will need the extra AP to buff, so this is a no brainer.įar Out Man – This Talent works well for this Build because it increases the range of Phoenix Dive, Bull Rush, Battering Ram, Battle Stomp, Throw Explosive Trap, Deploy Mass Traps and Teleportation. Plan accordingly.Įxecutioner – Because you can get many kills easily with your trap Skills, you will make good use of this Talent. This means that you are better off detonating them, than letting them arm and just explode. Savage Sortilege –This Talent will allow your trap Skills to Critically Strike, just keep in mind they can only do so on YOUR turn. This will increase your overall damage by a a good amount. Torturer – This Talent will allow your Ignition and Bull Rush to be more effective, and Burning enemies receive -15% Fire Resistance. You will acquire at least 5 new Skills before you hit Level 4, and you will have to invest heavily in Memory in order to get them otherwise. Mnemonic – Consider taking this Talent second and dropping it later on in the game when you have more Memory slots. Opportunist – This is always the first thing I recommend on melee Builds, and it holds true here as well. At some point place a point or two into Aerotheurge in order to gain Teleportation and Uncanny Evasion, then continue to increase Two-Handed and Pyrokinetic.Īs far as Talents go I’d recommend the following: Next is 2 points into Warfare so that they can get Battle Stomp, Battering Ram and Whirlwind. After that will be 1 point into Scoundrel to get Adrenaline. From here on out they will place points into Two-Handed and Pyrokinetic, alternating, until they reach Act 2, where they will bump Huntsman up to 2. They will then place one point into Huntsman in order to obtain Throw Explosive Trap and Elemental Arrowheads. Blazing Deepstalker Abilities and Talentsīlazing Deepstalkers will begin the game with 1 point in Polymorph and 1 into Pyrokinetic. It is related to the Withermoore’s Soul Jar quest. Note that it appears as if having Set Burning, Set Bleeding or Set Poison on your weapon will be applied 100% of the time with the Torturer Talent.Ī good Spear you can get very quickly is the Spear of Braccus Rex.
![divinity original sin 2 wiki traps divinity original sin 2 wiki traps](https://static.wikia.nocookie.net/divinity2/images/6/62/Magister_Sang.jpg)
You do not need Fire Damage on your weapon with this Build, but it is a nice to have.
![divinity original sin 2 wiki traps divinity original sin 2 wiki traps](https://divinityoriginalsin2.wiki.fextralife.com/file/Divinity-Original-Sin-2/paladin_thom_hardwin.png)
In terms of bonuses you’ll want to look for one with Critical Chance, Warfare, Two-Handed or even Fire Damage or a Rune Slot. However you could use any Two-Hander and use Strength instead, but you need to decide this during Character Creation, or you’ll be in a bad spot until you can repec in Act 2.
![divinity original sin 2 wiki traps divinity original sin 2 wiki traps](https://i.imgur.com/kfKVNv6.jpg)
Look for bonuses of Pyrokinetic or Warfare in order to maximize your damage, but Wits or Scoundrel are not bad either.īlazing Deepstalkers use a Spear in order to capitalize on the increased range that Spears have. This fits well here, as you’ll need to protect against both types of damage, being on the front lines.
![divinity original sin 2 wiki traps divinity original sin 2 wiki traps](https://static.wikia.nocookie.net/divinity2/images/3/3b/Death_Lord.jpg)
Because Ignition is used primarily for Burning, and none of the other Pyrokinetic Skills you will be using scale with Intelligence, you will not need to invest into Intelligence (unless you want to meet the requirement for Armour).Īrmour-wise you’ll be using Finesse based, which is usually balanced between Physical and Magical defense. Blazing Deepstalker Attributes and EquipmentĪs far as Attributes go, you’ll be placing most of your points into Finesse, but you will also place some into Wits for increased Critical Chance and Initiative, and a bit into Memory as needed. We pick the Metamorph in order to gain access to a spear very quickly into the game.